

Students that find a dangerous weapon on the ground will report it to their teacher. If Ayano drops a weapon 10 meters away from its initial location, it will be considered as suspicious and will catch someone's attention. Any non-concealable weapon can be hidden and carried inside a cello case, a trash can, or a weapon bag. Ayano cannot use a non-concealable weapon when fighting against NPCs, because the weapon is too unwieldy to use in close quarters and will result in automatically losing the struggle.

Some weapons can be easily concealed, while others cannot. Some weapons are suspicious no matter what, like the fire extinguisher or the pipe wrench. Some weapons will be seen as suspicious unless Ayano is a member of a certain club, like the baseball bat in the Sports Club or the shovel in the Gardening Club. Some weapons are considered non-suspicious and will not result in a reputation penalty if Ayano is seen carrying them, like the scissors, screwdriver, or box cutter. Each weapon has its own strengths and weaknesses, so the player has a lot of options when it comes to killing. There's also the circular saw, which is normally used for dismemberment, but it can also be used for murder.Ĭurrently, there are 20+ weapons Ayano Aishi can use to murder someone. It suffers from severe technical debt likely due to the 'feature creep' nature of the project and Alex's discomfort with renovating his methods.Weapons are tools used to commit homicide in Yandere Simulator.Ī weapon will usually fall into one of four categories: small stabbing weapon, large stabbing weapon, small bludgeoning weapon, and large bludgeoning weapon. One of the things he covers near the end is how much of a hassle Alex has to go through to implement anything into his game. Though he did note some scripting problems that slow things down just not as much as all the model rendering.Īlso somewhat amusingly the in-game FPS counter is calculating its frames per second incorrectly. It's a pretty comprehensive look though it seems the problems stem less from nested If statements and scripts in general and more from a lack of rendering optimizations (no LOD, animations not halting off camera, etc).
Yanderedev way to the woods code#
I found an interesting code analysis video on Yandere Simulator after becoming wary from seeing so many other analysis videos parrot the overuse of nested If statements as the core example for bad programming as the central reason it runs sluggishly on moderate systems.ĭyc3 managed to decompile the game and get it working in their own Unity environment then ran the profiler to find out where the issues were coming from. I have a hard time believing that streaming cuphead or making another fucking video of him justifying himself with an anime avatar if they had any purpose beyond delaying the inevatable: His fanbase finally understanding that Yanderedev will never be finished because Yandere Sim is suffering from feature creep on a fundamental level and it's lead dev is too prideful and lazy to get anything really done.Įven back during the days where he was in 8/agdg/ he avoided criticism/advice for avoiding to get core parts(like basic performance) and development done in favor of feature creep.Sans mode was the last straw for most anons there at that point. Now, negativity said, without citing loose examples that would totally, be linked to more interesting, if niche indie games.Īnyway a lot more than the code was "leaked".Īnyone remember the tinyBuild deal that fell through? Turned out he essentially canceled it over them offering to rewrite it for it to be actually functional instead of doing dumb shit like running a time table on ifs for characters(on top of getting away with 30k of their money).On lovesick,Yandev might have avoided this if he didnt decide making a smaller scale Star Citizen and constantly delaying his work to ride out the Patreon money train.

To a let's say, "Gamergate" lens at it's most negative? It's so far, a miracle that YandereDev hasn't gotten the in my opinion, the truly negative spiral of PR disaster that can honestly ruin opportunities out of bias and blacklisting. Especially when honest IRL bias or hate crime examples are cited on the developers end, and it becomes an excuse for a lynch mob. But sometimes, comments in games development can easily spiral to become more. I'd honestly say to a lens/degree, I'd feel YandereDev has a bit of a double edged/layered 'skin', to weather the worst of criticism at this point. Suicide in indie game development is no joke. Alongside some other indie developers who were pushed to the edge, if not walked through the Suicide "Booth", or line.Īs a possible mental health problem at a push? Concerning. Click to shrink.With due respect to the likes of for example's sake, a co-creator of Night in the Woods.
